Nick and Travis begin their official full play of the non-Dual Shock Director’s Cut.
Nick’s terrible memory is on full display while Travis explains version differences and provides RE History.
Nick and Travis speculate on additional version differences and confuse themselves when expectations do not come to pass.
Nick still thinks damage is consistent and Travis does well with the knife.
Nick and Travis debate whether Chris Redfield can speak Spanish or not.
Nick contradicts his previous statement in Part 2 about Rebecca and Travis begins to suspect Resident Evil shares a universe with F.E.A.R.
Nick critiques the doors and Travis questions the missing pool of blood.
Nick and Travis discover the auto aim in the non-Dual Shock version is a bit unreliable.
The balance of luck swings wildly and Travis teaches Nick how to properly pronounce words.
Nick and Travis are convinced that this non-Dual Shock version is much darker.
Nick misses the types of puzzles in this game and Travis embarrasses Plant 42.
Nick and Travis discuss their favorite cutscene and Nick admits he is bad at Resident Evil.
Nick makes up more rules for hunters while Travis does the opposite of what Nick recommends.
Nick continues to worry about hunters and Travis continues to prove those fears incorrect.
Nick makes fun of Travis organizing the box and Travis points out the link between lack of organization and poor memory.
Nick and Travis are annoyed by the unreliable auto aim.
Nick and Travis finally reach the labs.
Nick makes terrible recommendations and Travis ignores them per usual.
Nick and Travis do not know what M.O. Disks are. Magneto-Optical Disks.
The game ends with an 80s montage.