Chris Redfield

Part 01

Nick and Travis begin their official full play of the non-Dual Shock Director’s Cut.

Part 02

Nick’s terrible memory is on full display while Travis explains version differences and provides RE History.

Part 03

Nick and Travis speculate on additional version differences and confuse themselves when expectations do not come to pass.

Part 04

Nick still thinks damage is consistent and Travis does well with the knife.

Part 05

Nick and Travis debate whether Chris Redfield can speak Spanish or not.

Part 06

Nick contradicts his previous statement in Part 2 about Rebecca and Travis begins to suspect Resident Evil shares a universe with F.E.A.R.

Part 07

Nick critiques the doors and Travis questions the missing pool of blood.

Part 08

Nick and Travis discover the auto aim in the non-Dual Shock version is a bit unreliable.

Page 09

The balance of luck swings wildly and Travis teaches Nick how to properly pronounce words.

Part 10

Nick and Travis are convinced that this non-Dual Shock version is much darker.

Part 11

Nick misses the types of puzzles in this game and Travis embarrasses Plant 42.

Part 12

Nick and Travis discuss their favorite cutscene and Nick admits he is bad at Resident Evil.

Part 13

Nick makes up more rules for hunters while Travis does the opposite of what Nick recommends.

Part 14

Nick continues to worry about hunters and Travis continues to prove those fears incorrect.

Part 15

Nick makes fun of Travis organizing the box and Travis points out the link between lack of organization and poor memory.

Part 16

Nick and Travis are annoyed by the unreliable auto aim.

Part 17

Nick and Travis finally reach the labs.

Part 18

Nick makes terrible recommendations and Travis ignores them per usual.

Part 19

Nick and Travis do not know what M.O. Disks are. Magneto-Optical Disks.

Part 20 [FINAL]

The game ends with an 80s montage.