GoldenEye 007

Part 01

Nick sets out to prove to Travis that 22 years have not dulled the GoldenEye skills he honed in 1998.

Part 02

Nick makes the game look too easy so Travis begins bating him to increase the difficulty.

Part 03

Nick starts over on 00 Agent and Travis questions wasting ammo.

Part 04

Despite warnings from Travis, Nick continues to waste ammo.

Part 05

Nick realizes he needs to step up his game for 00 Agent and Travis questions the enemy AI.

Part 06

Nick explains that weapons and ammo do not carry over and Travis thinks that is dumb.

Part 07

Nick proves he can remember things and Travis has mixed feelings about Nick remembering things.

Part 08

Nick and Travis play the Die Hard on a boat level which does not actual happen in the movie.

Part 09

Mistakes abound but Nick succeeds and Travis questions why anyone would have audible alerts on their computer.

Part 10

Nick and Travis live the Klobb life.

Part 11

Nick explains why this Natalia escort mission is not as bad as Travis has heard.

Part 12

Despite many failures Nick sees something in this game for the first time. Travis contemplates of what fur the enemy hats are made.

Part 13

Travis speculates about a drug plot and Nick fails another pursuit.

Part 14

Nick and Travis play a level with possibly the worst music in the history of video games.

Part 15

Nick and Travis continue to play in Communist LEGO Land with NPCs wielding magical weapons.

Part 16

Nick taunts an NPC and Travis is just glad to be on the next level.

Part 17

Nick finally finds Natalia behind the only door he never opened and Travis struggles to understand the level layout.

Part 18

Nick drives a tank and Travis is confused why NPCs aren’t alerted by gunfire.

Part 19

Nick struggles to say profanity and Travis explains non-English words.

Part 20

Nick traverses Jungle with less than ideal lighting and Travis explains his love of trees.

Part 21

Nick complains about Natalia while letting her do all the work and Travis continues to explain how cover works.

Part 22

Nick insists that Travis needs to be able to see the screen and Travis points out that Nick never listens to him.

Part 23

An endless jungle at night even though it is supposed to be day.

Part 24

The increased lighting budget reveals the inflated fog effects budget.

Part 25

Exit the Jungle, enter the Control Center.

Part 26

Revenge and trash bags.

Part 27

Natasha has terrible judgement and priorities.

Part 28

Always turn off the sleep timer and screensaver before recording.

Part 29

Learn a new skill, learn a new language, or use brain cells to memorize video game levels. Priorities.

Part 30

Discussion of Bond history, how many times has he been shot?

Part 31

More Bond history, including details from the novels.

Part 32

A prophecy fulfilled.

Part 33

Rampaging results in failure.

Part 34

Video games, the medium that lives in the now.

Part 35

The only reason Jack Wade is better than Felix Leiter is Joe Don Baker.

Part 36

A discussion in favor of video game preservation.

Part 37

A positive attitude cannot actually accomplish everything.